Majority of last night, I was bored, so I decided to make a new MySpace layout. I decided after hours of work that it wasn't really worth the work, as I don't even use MySpace anyway. But I won't let my work go unnoticed! Look at what may never be!
Kojima's cell phone rings. And he gets it, his cell phone is red and says Metal Gear 20th Anniversary. It's a Sony cell phone that will be available for sale. Hey, there's a cell phone game too!More proof of Kojima's fanboyness (granted, I hear Sony's cell phones aren't that bad...but he's advertising a new one that hasn't been released yet! ><
7/12/07:Times are Pacific, btw. So like...add 2 hours for Central time or something. Time Zones confuse me.
* 8:00am - Take-Two conference
* 9:00am-5:30pm - Meeting suites open at the Fairmont Hotel
* 9:15am - THQ conference
* 10:30am - Ubisoft conference
* 1:00-6:30pm - Barker Hanger open to view games
* 1:00pm - Namco Bandai conference
* 3:30pm - Disney Interactive conference
7/13/07:
* 9:00am-3:30pm - Meeting suites open at the Fairmont Hotel
* 11:00am-3:30pm - Barker Hanger open to view games
"Gone are the usual color-coded textures that make it clear where your character is allowed to move. There is not grid you move along. The art tells you what you can grab. If there is a crack in a wall, you can dig your fingers in and pull yourself up. If a decorative stone knob is sticking out of a building, you can take hold. There's no superficial artistry here -- for once, art and level design have bonded to be one and the same. As you scale a building, the trigger and free run button are held. All you have to worry about is pushing the analogue stick in the direction you want to move. If there's something to grab hold of, Altair will do so. If not, you won't move forward. The detail in every building is key, because as you get to higher areas you'll be forced to look for handholds to continue your ascent. It's a lot like rock climbing, where you continue to search for any groove or jut to grab. The beautiful animations make the climb seem all the more impressive. Altair has weight to him and his movements, just like the virtual Jerusalem, seem completely believable."Doesn't that sound absolutely badass? I bolded the important parts...well, important to me, anwyays. :P Read the article above for more info...I'm still reading it. Yeah, I'm hasty with these posts, but whatever.
# Alfredo Says:Honestly, did you guys figure you would have to press the 1 and 2 buttons along with a direction simutaneously to do a Smash Attack? And how are you going to jump? Perhaps a motion will be used for that. Maybe they're thinking the update sucks because it only raises more questions, but I think it's great that we're getting SOME info about it.
How does this update suck? It shows how the game will be played with a single remote. That’s big news.
# Hebshi Says:
^ thats not big news, we knew about the wiimote sideways like a month ago, and who ever could not figure out how to do a smash is seriously dumb, its so obvious, this update is useless, but meh, i look forward to a new character or stage being revealed between tomorrow and friday
# Alfredo Says:
I doubt anyone would’ve figured you would have to press 2 buttons plus a direction to do a smash attack with the single remote scheme. A lot of people, as seen above, thought it would be a motion with the remote to perform a smash. I personally thought a double-tap in a direction would’ve been a good substitute for a “tap.”
And this brings up further questions. How will you run regularly with the single remote?
professor: bidoof I have a question about your paperLOLZ, GET IT!?!?
bidoof: bidoof
professor: it's just cutups of a magazine on construction paper
bidoof: doof doof bidoof
professor: how did you get into this school
bidoof: doof :B